Fixed broken references: - texture-import-settings: Fix 16 files referencing wrong overview filename - math/rectint: Fix 9 method links (rectint-* → get*, contains, intersects) - rhi/opengl/device: Fix 8 cross-references (opengl-* → */**) - resources/mesh: Fix meshsection and vertexattribute links - rhi/d3d12/sampler: Fix RHISampler reference path - math/vector3: Fix projectonplane → project-on-plane - rhi/opengl/command-list: Remove broken ClearFlag enum ref - rhi/opengl/device: Create 2 new method docs (MakeContextCurrent, GetNativeContext) - rhi/device: Fix device-info types reference All 0 broken references remaining.
35 lines
654 B
Markdown
35 lines
654 B
Markdown
# Matrix4x4::operator[]
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```cpp
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float* operator[](int row)
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const float* operator[](int row) const
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```
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通过行索引访问矩阵元素。返回指向该行第一列元素的指针。
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**参数:**
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- `row` - 行索引(0-3)
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**返回:** 指向该行数据的指针
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**线程安全:** ✅
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**复杂度:** O(1)
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**示例:**
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```cpp
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#include "XCEngine/Core/Math/Matrix4.h"
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using namespace XCEngine::Math;
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Matrix4 m = Matrix4::Identity();
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m[0][0] = 5.0f; // 设置第一行第一列
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m[1][2] = 3.0f; // 设置第二行第三列
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float val = m[0][1]; // 读取第一行第二列
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```
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## 相关文档
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- [Matrix4](matrix4.md) - 返回类总览 |