Fixed broken references: - texture-import-settings: Fix 16 files referencing wrong overview filename - math/rectint: Fix 9 method links (rectint-* → get*, contains, intersects) - rhi/opengl/device: Fix 8 cross-references (opengl-* → */**) - resources/mesh: Fix meshsection and vertexattribute links - rhi/d3d12/sampler: Fix RHISampler reference path - math/vector3: Fix projectonplane → project-on-plane - rhi/opengl/command-list: Remove broken ClearFlag enum ref - rhi/opengl/device: Create 2 new method docs (MakeContextCurrent, GetNativeContext) - rhi/device: Fix device-info types reference All 0 broken references remaining.
654 B
654 B
Matrix4x4::operator[]
float* operator[](int row)
const float* operator[](int row) const
通过行索引访问矩阵元素。返回指向该行第一列元素的指针。
参数:
row- 行索引(0-3)
返回: 指向该行数据的指针
线程安全: ✅
复杂度: O(1)
示例:
#include "XCEngine/Core/Math/Matrix4.h"
using namespace XCEngine::Math;
Matrix4 m = Matrix4::Identity();
m[0][0] = 5.0f; // 设置第一行第一列
m[1][2] = 3.0f; // 设置第二行第三列
float val = m[0][1]; // 读取第一行第二列
相关文档
- Matrix4 - 返回类总览