Fixed broken references: - texture-import-settings: Fix 16 files referencing wrong overview filename - math/rectint: Fix 9 method links (rectint-* → get*, contains, intersects) - rhi/opengl/device: Fix 8 cross-references (opengl-* → */**) - resources/mesh: Fix meshsection and vertexattribute links - rhi/d3d12/sampler: Fix RHISampler reference path - math/vector3: Fix projectonplane → project-on-plane - rhi/opengl/command-list: Remove broken ClearFlag enum ref - rhi/opengl/device: Create 2 new method docs (MakeContextCurrent, GetNativeContext) - rhi/device: Fix device-info types reference All 0 broken references remaining.
842 B
842 B
Matrix4x4::MultiplyVector
Vector3 MultiplyVector(const Vector3& v) const
使用矩阵变换一个方向向量。会自动处理 w=0 的齐次坐标变换,适用于方向变换,不受平移影响。
参数:
v- 待变换的三维方向向量
返回: 变换后的三维方向向量
线程安全: ✅
复杂度: O(1)
示例:
#include "XCEngine/Core/Math/Matrix4.h"
#include "XCEngine/Core/Math/Vector3.h"
using namespace XCEngine::Math;
Matrix4 rotation = Matrix4::RotationY(3.14159265f / 2.0f);
Vector3 direction(1.0f, 0.0f, 0.0f);
Vector3 rotated = rotation.MultiplyVector(direction);
// rotated = (0.0f, 0.0f, -1.0f)
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