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XCEngine/docs/api/math/matrix4/lookat.md
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Matrix4x4::LookAt

static Matrix4x4 LookAt(const Vector3& eye, const Vector3& target, const Vector3& up)

创建视图矩阵(观察矩阵)。用于将世界空间中的点转换到摄像机视角。

参数:

  • eye - 摄像机位置
  • target - 观察目标点
  • up - 摄像机上方向向量

返回: 视图矩阵

线程安全:

复杂度: O(1)

示例:

#include "XCEngine/Core/Math/Matrix4.h"
#include "XCEngine/Core/Math/Vector3.h"

using namespace XCEngine::Math;

Matrix4 view = Matrix4::LookAt(
    Vector3(0.0f, 1.0f, 5.0f),
    Vector3(0.0f, 0.0f, 0.0f),
    Vector3(0.0f, 1.0f, 0.0f)
);

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