Fixed broken references: - texture-import-settings: Fix 16 files referencing wrong overview filename - math/rectint: Fix 9 method links (rectint-* → get*, contains, intersects) - rhi/opengl/device: Fix 8 cross-references (opengl-* → */**) - resources/mesh: Fix meshsection and vertexattribute links - rhi/d3d12/sampler: Fix RHISampler reference path - math/vector3: Fix projectonplane → project-on-plane - rhi/opengl/command-list: Remove broken ClearFlag enum ref - rhi/opengl/device: Create 2 new method docs (MakeContextCurrent, GetNativeContext) - rhi/device: Fix device-info types reference All 0 broken references remaining.
819 B
819 B
Matrix4x4::LookAt
static Matrix4x4 LookAt(const Vector3& eye, const Vector3& target, const Vector3& up)
创建视图矩阵(观察矩阵)。用于将世界空间中的点转换到摄像机视角。
参数:
eye- 摄像机位置target- 观察目标点up- 摄像机上方向向量
返回: 视图矩阵
线程安全: ✅
复杂度: O(1)
示例:
#include "XCEngine/Core/Math/Matrix4.h"
#include "XCEngine/Core/Math/Vector3.h"
using namespace XCEngine::Math;
Matrix4 view = Matrix4::LookAt(
Vector3(0.0f, 1.0f, 5.0f),
Vector3(0.0f, 0.0f, 0.0f),
Vector3(0.0f, 1.0f, 0.0f)
);
相关文档
- Matrix4 - 返回类总览
- Perspective - 透视投影
- Orthographic - 正交投影