Fixed broken references: - texture-import-settings: Fix 16 files referencing wrong overview filename - math/rectint: Fix 9 method links (rectint-* → get*, contains, intersects) - rhi/opengl/device: Fix 8 cross-references (opengl-* → */**) - resources/mesh: Fix meshsection and vertexattribute links - rhi/d3d12/sampler: Fix RHISampler reference path - math/vector3: Fix projectonplane → project-on-plane - rhi/opengl/command-list: Remove broken ClearFlag enum ref - rhi/opengl/device: Create 2 new method docs (MakeContextCurrent, GetNativeContext) - rhi/device: Fix device-info types reference All 0 broken references remaining.
21 lines
493 B
Markdown
21 lines
493 B
Markdown
# Math::Radians
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```cpp
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float Radians(float degrees);
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```
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`Radians` 函数将角度值转换为弧度值。转换公式为:`弧度 = 角度 * (PI / 180)`。该函数是 `Degrees` 函数的逆函数,常用于将 UI 输入的角度值或游戏中的角度值转换为三角函数所需的弧度值。
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**示例:**
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```cpp
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#include <XCEngine/Core/Math/Math.h>
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float degrees = 90.0f;
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float radians = Math::Radians(degrees);
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```
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## 相关文档
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- [Math 总览](h.md) - 返回 Math 概览
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