Fixed broken references: - texture-import-settings: Fix 16 files referencing wrong overview filename - math/rectint: Fix 9 method links (rectint-* → get*, contains, intersects) - rhi/opengl/device: Fix 8 cross-references (opengl-* → */**) - resources/mesh: Fix meshsection and vertexattribute links - rhi/d3d12/sampler: Fix RHISampler reference path - math/vector3: Fix projectonplane → project-on-plane - rhi/opengl/command-list: Remove broken ClearFlag enum ref - rhi/opengl/device: Create 2 new method docs (MakeContextCurrent, GetNativeContext) - rhi/device: Fix device-info types reference All 0 broken references remaining.
39 lines
851 B
Markdown
39 lines
851 B
Markdown
# Box::Intersects (Ray)
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```cpp
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bool Intersects(const Ray& ray, float& t) const
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```
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检测盒体是否与射线相交。如果相交,通过 `t` 输出射线原点到交点的距离。
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**参数:**
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- `ray` - 要检测的射线
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- `t` - 输出交点距离(如果返回 true)
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**返回:** `bool` - 相交返回 true,否则返回 false
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**线程安全:** ✅
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**复杂度:** O(1)
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**示例:**
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```cpp
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#include <XCEngine/Core/Math/Box.h>
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#include <XCEngine/Core/Math/Ray.h>
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using namespace XCEngine::Math;
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Box box(Vector3(0.0f, 0.0f, 0.0f), Vector3(1.0f, 1.0f, 1.0f));
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Ray ray(Vector3(0.0f, 0.0f, -5.0f), Vector3(0.0f, 0.0f, 1.0f));
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float t;
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if (box.Intersects(ray, t)) {
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Vector3 hitPoint = ray.GetPoint(t);
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}
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```
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## 相关文档
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- [Box 类总览](box.md) - 返回类总览
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- [Ray::Intersects](../ray/ray.md) - 射线相交检测
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