Fixed broken references: - texture-import-settings: Fix 16 files referencing wrong overview filename - math/rectint: Fix 9 method links (rectint-* → get*, contains, intersects) - rhi/opengl/device: Fix 8 cross-references (opengl-* → */**) - resources/mesh: Fix meshsection and vertexattribute links - rhi/d3d12/sampler: Fix RHISampler reference path - math/vector3: Fix projectonplane → project-on-plane - rhi/opengl/command-list: Remove broken ClearFlag enum ref - rhi/opengl/device: Create 2 new method docs (MakeContextCurrent, GetNativeContext) - rhi/device: Fix device-info types reference All 0 broken references remaining.
851 B
851 B
Box::Intersects (Ray)
bool Intersects(const Ray& ray, float& t) const
检测盒体是否与射线相交。如果相交,通过 t 输出射线原点到交点的距离。
参数:
ray- 要检测的射线t- 输出交点距离(如果返回 true)
返回: bool - 相交返回 true,否则返回 false
线程安全: ✅
复杂度: O(1)
示例:
#include <XCEngine/Core/Math/Box.h>
#include <XCEngine/Core/Math/Ray.h>
using namespace XCEngine::Math;
Box box(Vector3(0.0f, 0.0f, 0.0f), Vector3(1.0f, 1.0f, 1.0f));
Ray ray(Vector3(0.0f, 0.0f, -5.0f), Vector3(0.0f, 0.0f, 1.0f));
float t;
if (box.Intersects(ray, t)) {
Vector3 hitPoint = ray.GetPoint(t);
}
相关文档
- Box 类总览 - 返回类总览
- Ray::Intersects - 射线相交检测