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XCEngine/docs/api/math/box/intersects-ray.md
ssdfasd b414bc5326 refactor(docs): Fix broken links across multiple modules
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Box::Intersects (Ray)

bool Intersects(const Ray& ray, float& t) const

检测盒体是否与射线相交。如果相交,通过 t 输出射线原点到交点的距离。

参数:

  • ray - 要检测的射线
  • t - 输出交点距离(如果返回 true

返回: bool - 相交返回 true否则返回 false

线程安全:

复杂度: O(1)

示例:

#include <XCEngine/Core/Math/Box.h>
#include <XCEngine/Core/Math/Ray.h>

using namespace XCEngine::Math;

Box box(Vector3(0.0f, 0.0f, 0.0f), Vector3(1.0f, 1.0f, 1.0f));
Ray ray(Vector3(0.0f, 0.0f, -5.0f), Vector3(0.0f, 0.0f, 1.0f));
float t;
if (box.Intersects(ray, t)) {
    Vector3 hitPoint = ray.GetPoint(t);
}

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