Fixed broken references: - texture-import-settings: Fix 16 files referencing wrong overview filename - math/rectint: Fix 9 method links (rectint-* → get*, contains, intersects) - rhi/opengl/device: Fix 8 cross-references (opengl-* → */**) - resources/mesh: Fix meshsection and vertexattribute links - rhi/d3d12/sampler: Fix RHISampler reference path - math/vector3: Fix projectonplane → project-on-plane - rhi/opengl/command-list: Remove broken ClearFlag enum ref - rhi/opengl/device: Create 2 new method docs (MakeContextCurrent, GetNativeContext) - rhi/device: Fix device-info types reference All 0 broken references remaining.
43 lines
749 B
Markdown
43 lines
749 B
Markdown
# Box::Box
|
|
|
|
## 默认构造函数
|
|
|
|
```cpp
|
|
Box() = default;
|
|
```
|
|
|
|
构造一个盒体,`center` 为原点,`extents` 为零向量,`transform` 为单位矩阵。
|
|
|
|
## 带参构造函数
|
|
|
|
```cpp
|
|
Box(const Vector3& center, const Vector3& extents)
|
|
```
|
|
|
|
从指定的中心和半长构造一个盒体。
|
|
|
|
**参数:**
|
|
- `center` - 盒体的中心点
|
|
- `extents` - 盒体在各轴向上的半长(从中心到面的距离)
|
|
|
|
**返回:** 无
|
|
|
|
**线程安全:** ✅
|
|
|
|
**复杂度:** O(1)
|
|
|
|
**示例:**
|
|
|
|
```cpp
|
|
#include <XCEngine/Core/Math/Box.h>
|
|
#include <XCEngine/Core/Math/Vector3.h>
|
|
|
|
using namespace XCEngine::Math;
|
|
|
|
Box box(Vector3(0.0f, 0.0f, 0.0f), Vector3(1.0f, 2.0f, 1.5f));
|
|
```
|
|
|
|
## 相关文档
|
|
|
|
- [Box 类总览](box.md) - 返回类总览
|