Fixed broken references: - texture-import-settings: Fix 16 files referencing wrong overview filename - math/rectint: Fix 9 method links (rectint-* → get*, contains, intersects) - rhi/opengl/device: Fix 8 cross-references (opengl-* → */**) - resources/mesh: Fix meshsection and vertexattribute links - rhi/d3d12/sampler: Fix RHISampler reference path - math/vector3: Fix projectonplane → project-on-plane - rhi/opengl/command-list: Remove broken ClearFlag enum ref - rhi/opengl/device: Create 2 new method docs (MakeContextCurrent, GetNativeContext) - rhi/device: Fix device-info types reference All 0 broken references remaining.
745 B
745 B
Bounds::SetMinMax
void SetMinMax(const Vector3& min, const Vector3& max)
从最小点和最大点设置包围盒。中心点和范围由输入的 min/max 计算得出。
参数:
min- 包围盒的最小点max- 包围盒的最大点
返回: void
线程安全: ✅
复杂度: O(1)
示例:
#include <XCEngine/Core/Math/Bounds.h>
#include <XCEngine/Core/Math/Vector3.h>
using namespace XCEngine::Math;
Bounds bounds;
bounds.SetMinMax(Vector3(-1.0f, -1.0f, -1.0f), Vector3(1.0f, 1.0f, 1.0f));
// center = (0, 0, 0), extents = (1, 1, 1)