Files
XCEngine/docs/api/math/bounds/contains.md
ssdfasd b414bc5326 refactor(docs): Fix broken links across multiple modules
Fixed broken references:
- texture-import-settings: Fix 16 files referencing wrong overview filename
- math/rectint: Fix 9 method links (rectint-* → get*, contains, intersects)
- rhi/opengl/device: Fix 8 cross-references (opengl-* → */**)
- resources/mesh: Fix meshsection and vertexattribute links
- rhi/d3d12/sampler: Fix RHISampler reference path
- math/vector3: Fix projectonplane → project-on-plane
- rhi/opengl/command-list: Remove broken ClearFlag enum ref
- rhi/opengl/device: Create 2 new method docs (MakeContextCurrent, GetNativeContext)
- rhi/device: Fix device-info types reference

All 0 broken references remaining.
2026-03-26 02:41:00 +08:00

39 lines
811 B
Markdown

# Bounds::Contains
```cpp
bool Contains(const Vector3& point) const
```
检测给定点是否在包围盒内部。边界上的点被视为在盒内。
**参数:**
- `point` - 要检测的点
**返回:** `bool` - true 表示点在盒内(包括边界)
**线程安全:**
**复杂度:** O(1)
**示例:**
```cpp
#include <XCEngine/Core/Math/Bounds.h>
#include <XCEngine/Core/Math/Vector3.h>
using namespace XCEngine::Math;
Bounds bounds(Vector3(0.0f, 0.0f, 0.0f), Vector3(2.0f, 2.0f, 2.0f));
if (bounds.Contains(Vector3(0.0f, 0.0f, 0.0f))) {
// center is inside
}
if (!bounds.Contains(Vector3(10.0f, 0.0f, 0.0f))) {
// far away point is outside
}
```
## 相关文档
- [Bounds](bounds.md) - 返回类总览
- [Intersects](intersects.md) - 检测与另一个 Bounds 是否相交