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XCEngine/engine/third_party/physx/source/simulationcontroller/src/ScSimStats.h

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// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
// * Neither the name of NVIDIA CORPORATION nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// Copyright (c) 2008-2025 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
#ifndef SC_SIM_STATS_H
#define SC_SIM_STATS_H
#include "geometry/PxGeometry.h"
#include "PxSimulationStatistics.h"
#include "foundation/PxAtomic.h"
#include "foundation/PxUserAllocated.h"
namespace physx
{
struct PxvSimStats;
namespace Sc
{
/*
Description: contains statistics for the scene.
*/
class SimStats : public PxUserAllocated
{
public:
SimStats();
void clear(); //set counters to zero
void simStart();
void readOut(PxSimulationStatistics& dest, const PxvSimStats& simStats) const;
PX_INLINE void incBroadphaseAdds()
{
numBroadPhaseAddsPending++;
}
PX_INLINE void incBroadphaseRemoves()
{
numBroadPhaseRemovesPending++;
}
private:
// Broadphase adds/removes for the current simulation step
PxU32 numBroadPhaseAdds;
PxU32 numBroadPhaseRemoves;
// Broadphase adds/removes for the next simulation step
PxU32 numBroadPhaseAddsPending;
PxU32 numBroadPhaseRemovesPending;
public:
typedef PxI32 TriggerPairCountsNonVolatile[PxGeometryType::eCONVEXMESH+1][PxGeometryType::eGEOMETRY_COUNT];
typedef volatile TriggerPairCountsNonVolatile TriggerPairCounts;
TriggerPairCounts numTriggerPairs;
PxU64 gpuMemSizeParticles;
PxU64 gpuMemSizeDeformableSurfaces;
PxU64 gpuMemSizeDeformableVolumes;
};
} // namespace Sc
}
#endif