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XCEngine/engine/third_party/physx/source/simulationcontroller/src/ScArticulationTendonSim.h

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// Redistribution and use in source and binary forms, with or without
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// Copyright (c) 2008-2025 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
#ifndef SC_ARTICULATION_TENDON_SIM_H
#define SC_ARTICULATION_TENDON_SIM_H
#include "foundation/PxUserAllocated.h"
#include "DyArticulationTendon.h"
namespace physx
{
namespace Sc
{
class ArticulationFixedTendonCore;
class ArticulationTendonJointCore;
class ArticulationSpatialTendonCore;
class ArticulationAttachmentCore;
class Scene;
class ArticulationJointCore;
class ArticulationSim;
class ArticulationSpatialTendonSim : public PxUserAllocated
{
PX_NOCOPY(ArticulationSpatialTendonSim)
public:
ArticulationSpatialTendonSim(ArticulationSpatialTendonCore& tendon, Scene& scene);
virtual ~ArticulationSpatialTendonSim();
void setStiffness(const PxReal stiffness);
PxReal getStiffness() const;
void setDamping(const PxReal damping);
PxReal getDamping() const;
void setLimitStiffness(const PxReal stiffness);
PxReal getLimitStiffness() const;
void setOffset(const PxReal offset);
PxReal getOffset() const;
void setAttachmentCoefficient(ArticulationAttachmentCore& core, const PxReal coefficient);
void setAttachmentRelativeOffset(ArticulationAttachmentCore& core, const PxVec3& offset);
void setAttachmentLimits(ArticulationAttachmentCore& core, const PxReal lowLimit, const PxReal highLimit);
void setAttachmentRestLength(ArticulationAttachmentCore& core, const PxReal restLength);
void addAttachment(ArticulationAttachmentCore& core);
void removeAttachment(ArticulationAttachmentCore& core);
Dy::ArticulationSpatialTendon mLLTendon;
ArticulationSpatialTendonCore& mTendonCore;
ArticulationSim* mArtiSim;
Scene& mScene;
};
class ArticulationFixedTendonSim : public PxUserAllocated
{
PX_NOCOPY(ArticulationFixedTendonSim)
public:
ArticulationFixedTendonSim(ArticulationFixedTendonCore& tendon, Scene& scene);
virtual ~ArticulationFixedTendonSim();
void setStiffness(const PxReal stiffness);
PxReal getStiffness() const;
void setDamping(const PxReal damping);
PxReal getDamping() const;
void setLimitStiffness(const PxReal stiffness);
PxReal getLimitStiffness() const;
void setOffset(const PxReal offset);
PxReal getOffset() const;
void setSpringRestLength(const PxReal restLength);
PxReal getSpringRestLength() const;
void setLimitRange(const PxReal lowLimit, const PxReal highLimit);
void getLimitRange(PxReal& lowLimit, PxReal& highLimit) const;
void addTendonJoint(ArticulationTendonJointCore& tendonJointCore);
void removeTendonJoint(ArticulationTendonJointCore& core);
void setTendonJointCoefficient(ArticulationTendonJointCore& core, const PxArticulationAxis::Enum axis, const float coefficient, const float recipCoefficient);
Dy::ArticulationFixedTendon mLLTendon;
ArticulationFixedTendonCore& mTendonCore;
ArticulationSim* mArtiSim;
Scene& mScene;
};
}//namespace Sc
}//namespace physx
#endif