// Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2025 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #ifndef SC_ARTICULATION_TENDON_SIM_H #define SC_ARTICULATION_TENDON_SIM_H #include "foundation/PxUserAllocated.h" #include "DyArticulationTendon.h" namespace physx { namespace Sc { class ArticulationFixedTendonCore; class ArticulationTendonJointCore; class ArticulationSpatialTendonCore; class ArticulationAttachmentCore; class Scene; class ArticulationJointCore; class ArticulationSim; class ArticulationSpatialTendonSim : public PxUserAllocated { PX_NOCOPY(ArticulationSpatialTendonSim) public: ArticulationSpatialTendonSim(ArticulationSpatialTendonCore& tendon, Scene& scene); virtual ~ArticulationSpatialTendonSim(); void setStiffness(const PxReal stiffness); PxReal getStiffness() const; void setDamping(const PxReal damping); PxReal getDamping() const; void setLimitStiffness(const PxReal stiffness); PxReal getLimitStiffness() const; void setOffset(const PxReal offset); PxReal getOffset() const; void setAttachmentCoefficient(ArticulationAttachmentCore& core, const PxReal coefficient); void setAttachmentRelativeOffset(ArticulationAttachmentCore& core, const PxVec3& offset); void setAttachmentLimits(ArticulationAttachmentCore& core, const PxReal lowLimit, const PxReal highLimit); void setAttachmentRestLength(ArticulationAttachmentCore& core, const PxReal restLength); void addAttachment(ArticulationAttachmentCore& core); void removeAttachment(ArticulationAttachmentCore& core); Dy::ArticulationSpatialTendon mLLTendon; ArticulationSpatialTendonCore& mTendonCore; ArticulationSim* mArtiSim; Scene& mScene; }; class ArticulationFixedTendonSim : public PxUserAllocated { PX_NOCOPY(ArticulationFixedTendonSim) public: ArticulationFixedTendonSim(ArticulationFixedTendonCore& tendon, Scene& scene); virtual ~ArticulationFixedTendonSim(); void setStiffness(const PxReal stiffness); PxReal getStiffness() const; void setDamping(const PxReal damping); PxReal getDamping() const; void setLimitStiffness(const PxReal stiffness); PxReal getLimitStiffness() const; void setOffset(const PxReal offset); PxReal getOffset() const; void setSpringRestLength(const PxReal restLength); PxReal getSpringRestLength() const; void setLimitRange(const PxReal lowLimit, const PxReal highLimit); void getLimitRange(PxReal& lowLimit, PxReal& highLimit) const; void addTendonJoint(ArticulationTendonJointCore& tendonJointCore); void removeTendonJoint(ArticulationTendonJointCore& core); void setTendonJointCoefficient(ArticulationTendonJointCore& core, const PxArticulationAxis::Enum axis, const float coefficient, const float recipCoefficient); Dy::ArticulationFixedTendon mLLTendon; ArticulationFixedTendonCore& mTendonCore; ArticulationSim* mArtiSim; Scene& mScene; }; }//namespace Sc }//namespace physx #endif