Files
XCEngine/docs/api/components/transform-component/set-as-last-sibling.md
ssdfasd a9d5a68dd6 docs: Add Component, GameObject, TransformComponent and Scene API documentation
- Add Component class documentation with lifecycle methods
- Add GameObject class documentation with component system
- Add TransformComponent documentation with transform methods
- Add Scene class documentation with GameObject management
- Add SceneManager singleton documentation with scene loading
- Update components.md overview with all component classes
- Update main.md navigation with Scene module
2026-03-22 03:33:55 +08:00

23 lines
313 B
Markdown

# SetAsLastSibling
Set this transform as the last sibling.
## Syntax
```cpp
void SetAsLastSibling();
```
## See Also
- [SetSiblingIndex](set-sibling-index)
- [SetAsFirstSibling](set-as-first-sibling)
## Examples
```cpp
void Example(TransformComponent* transform) {
transform->SetAsLastSibling();
}
```