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XCEngine/docs/api/rhi/device/create-texture.md
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RHIDevice::CreateTexture

virtual RHITexture* CreateTexture(const TextureDesc& desc) = 0;

创建 GPU 纹理资源。

参数:

  • desc - 纹理描述符,包含尺寸、格式、纹理类型等

返回: 新创建的纹理指针,失败返回 nullptr

复杂度: O(1)

示例:

TextureDesc textureDesc;
textureDesc.width = 1024;
textureDesc.height = 1024;
textureDesc.depth = 1;
textureDesc.mipLevels = 1;
textureDesc.arraySize = 1;
textureDesc.format = (uint32_t)Format::R8G8B8A8_UNorm;
textureDesc.textureType = (uint32_t)TextureType::Texture2D;
textureDesc.sampleCount = 1;
textureDesc.sampleQuality = 0;
textureDesc.flags = 0;

RHITexture* texture = device->CreateTexture(textureDesc);

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