- Add Component class documentation with lifecycle methods - Add GameObject class documentation with component system - Add TransformComponent documentation with transform methods - Add Scene class documentation with GameObject management - Add SceneManager singleton documentation with scene loading - Update components.md overview with all component classes - Update main.md navigation with Scene module
562 B
562 B
SetActiveScene
Set the currently active scene.
Syntax
void SetActiveScene(Scene* scene);
void SetActiveScene(const std::string& sceneName);
Parameters
scene- Pointer to the scene to set as active.sceneName- Name of the scene to set as active.
Remarks
Sets which scene is currently active. The active scene is the one that receives updates.
See Also
Examples
void Example() {
SceneManager& manager = SceneManager::Get();
manager.SetActiveScene("Level1");
}