- Add Component class documentation with lifecycle methods - Add GameObject class documentation with component system - Add TransformComponent documentation with transform methods - Add Scene class documentation with GameObject management - Add SceneManager singleton documentation with scene loading - Update components.md overview with all component classes - Update main.md navigation with Scene module
35 lines
794 B
Markdown
35 lines
794 B
Markdown
# LoadSceneAsync
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Load a scene from a file asynchronously.
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## Syntax
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```cpp
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void LoadSceneAsync(const std::string& filePath, std::function<void(Scene*)> callback);
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```
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## Parameters
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- `filePath` - The path to the scene file.
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- `callback` - Callback function called when loading is complete, receives the loaded Scene.
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## Remarks
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Loads a scene from the specified file path asynchronously. The callback is invoked when loading is complete with a pointer to the loaded scene.
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## See Also
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- [LoadScene](load-scene)
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## Examples
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```cpp
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void Example() {
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SceneManager& manager = SceneManager::Get();
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manager.LoadSceneAsync("assets/scenes/level1.scene", [](Scene* scene) {
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XC_LOG_INFO("Scene loaded: {}", scene->GetName());
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manager.SetActiveScene(scene);
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});
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}
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```
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