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XCEngine/docs/api/rhi/sampler/sampler.md
ssdfasd d83ed56177 fix(rhi): Fix RHI abstraction layer API docs per api-skill.md template
- Rename texture/dtor.md to destructor.md per template spec
- Remove duplicate non-hyphenated fence docs (getnativehandle.md, issignaled.md, getcompletedvalue.md)
- Fix template field issues:
  - swap-chain, command-queue: 类型 now uses 'class (abstract)'
  - sampler: 头文件 now uses full path 'XCEngine/RHI/RHISampler.h'
  - types: 类型 fixed from 'structs' to 'struct'
  - enums: 类型 fixed from 'enums' to 'enum class'
- Fix include paths in command-queue and pipeline-layout code examples
- Create missing constructor/destructor docs for 11 classes:
  buffer, texture, shader, device, command-list, command-queue,
  fence, sampler, swap-chain, pipeline-state, pipeline-layout
- Update class overview pages to include constructor/destructor entries
2026-03-22 03:07:41 +08:00

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Markdown

# RHISampler
**命名空间**: `XCEngine::RHI`
**类型**: `class` (abstract)
**头文件**: `XCEngine/RHI/RHISampler.h`
**描述**: GPU 纹理采样器抽象接口,用于配置纹理过滤和寻址模式。采样器定义了如何对纹理进行采样,包括过滤模式、寻址模式和各向异性级别等参数。
## 概述
`RHISampler` 是 RHI 抽象层中的纹理采样器接口,提供跨平台的纹理采样配置能力。通过 `RHIDevice::CreateSampler` 创建采样器实例。
**关键特性**:
- 支持点采样、线性采样和各向异性采样
- 支持 Wrap、Mirror、Clamp、Border 等寻址模式
- 提供原生 API 句柄访问
## 公共方法
| 方法 | 描述 |
|------|------|
| [`RHISampler`](constructor.md) | 默认构造函数 |
| [`~RHISampler`](destructor.md) | 虚析构函数 |
| [`Shutdown`](shutdown.md) | 关闭并释放资源 |
| [`Bind`](bind.md) | 绑定采样器到纹理单元 |
| [`Unbind`](unbind.md) | 解绑采样器 |
| [`GetNativeHandle`](get-native-handle.md) | 获取原生句柄 |
| [`GetID`](get-id.md) | 获取采样器 ID |
## 使用示例
```cpp
// 通过 RHIDevice 创建采样器
SamplerDesc samplerDesc;
samplerDesc.filter = static_cast<uint32_t>(FilterMode::Anisotropic);
samplerDesc.addressU = static_cast<uint32_t>(TextureAddressMode::Wrap);
samplerDesc.addressV = static_cast<uint32_t>(TextureAddressMode::Wrap);
samplerDesc.addressW = static_cast<uint32_t>(TextureAddressMode::Wrap);
samplerDesc.maxAnisotropy = 16;
samplerDesc.minLod = 0;
samplerDesc.maxLod = FLT_MAX;
RHISampler* sampler = device->CreateSampler(samplerDesc);
// 绑定到纹理单元 0
sampler->Bind(0);
// 使用完毕后关闭
sampler->Shutdown();
```
## 相关文档
- [RHI 模块总览](../rhi.md) - RHI 模块总览
- [RHITexture](../texture/texture.md) - 纹理资源
- [RHIDevice::CreateSampler](../device/create-sampler.md) - 创建采样器