- Add Component class documentation with lifecycle methods - Add GameObject class documentation with component system - Add TransformComponent documentation with transform methods - Add Scene class documentation with GameObject management - Add SceneManager singleton documentation with scene loading - Update components.md overview with all component classes - Update main.md navigation with Scene module
31 lines
594 B
Markdown
31 lines
594 B
Markdown
# SetLocalScale
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Set the scale of this transform relative to the parent transform.
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## Syntax
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```cpp
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void SetLocalScale(const Math::Vector3& scale);
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```
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## Parameters
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- `scale` - The new local scale as a `Math::Vector3`.
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## Remarks
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Sets the local scale of this transform. If this transform has no parent, local scale is the same as world scale. This marks the transform as dirty.
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## See Also
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- [GetLocalScale](get-local-scale)
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- [GetScale](get-scale)
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## Examples
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```cpp
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void Example(TransformComponent* transform) {
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transform->SetLocalScale(Math::Vector3(2.0f, 2.0f, 2.0f));
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}
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```
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