- Add Component class documentation with lifecycle methods - Add GameObject class documentation with component system - Add TransformComponent documentation with transform methods - Add Scene class documentation with GameObject management - Add SceneManager singleton documentation with scene loading - Update components.md overview with all component classes - Update main.md navigation with Scene module
594 B
594 B
SetLocalScale
Set the scale of this transform relative to the parent transform.
Syntax
void SetLocalScale(const Math::Vector3& scale);
Parameters
scale- The new local scale as aMath::Vector3.
Remarks
Sets the local scale of this transform. If this transform has no parent, local scale is the same as world scale. This marks the transform as dirty.
See Also
Examples
void Example(TransformComponent* transform) {
transform->SetLocalScale(Math::Vector3(2.0f, 2.0f, 2.0f));
}