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XCEngine/docs/api/components/transform-component/set-local-rotation.md
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# SetLocalRotation
Set the rotation of this transform relative to the parent transform.
## Syntax
```cpp
void SetLocalRotation(const Math::Quaternion& rotation);
```
## Parameters
- `rotation` - The new local rotation as a `Math::Quaternion`.
## Remarks
Sets the local rotation of this transform. If this transform has no parent, local rotation is the same as world rotation. This marks the transform as dirty.
## See Also
- [GetLocalRotation](get-local-rotation)
- [GetRotation](get-rotation)
- [SetRotation](set-rotation)
## Examples
```cpp
void Example(TransformComponent* transform) {
Math::Quaternion rotation = Math::Quaternion::FromEuler(0.0f, 90.0f, 0.0f);
transform->SetLocalRotation(rotation);
}
```