- Add Component class documentation with lifecycle methods - Add GameObject class documentation with component system - Add TransformComponent documentation with transform methods - Add Scene class documentation with GameObject management - Add SceneManager singleton documentation with scene loading - Update components.md overview with all component classes - Update main.md navigation with Scene module
23 lines
313 B
Markdown
23 lines
313 B
Markdown
# SetAsLastSibling
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Set this transform as the last sibling.
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## Syntax
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```cpp
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void SetAsLastSibling();
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```
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## See Also
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- [SetSiblingIndex](set-sibling-index)
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- [SetAsFirstSibling](set-as-first-sibling)
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## Examples
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```cpp
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void Example(TransformComponent* transform) {
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transform->SetAsLastSibling();
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}
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```
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