- Add Component class documentation with lifecycle methods - Add GameObject class documentation with component system - Add TransformComponent documentation with transform methods - Add Scene class documentation with GameObject management - Add SceneManager singleton documentation with scene loading - Update components.md overview with all component classes - Update main.md navigation with Scene module
30 lines
790 B
Markdown
30 lines
790 B
Markdown
# Rotate
|
|
|
|
Rotate the transform by the specified angles.
|
|
|
|
## Syntax
|
|
|
|
```cpp
|
|
void Rotate(const Math::Vector3& eulers, Space relativeTo = Space::Self);
|
|
void Rotate(const Math::Vector3& axis, float angle, Space relativeTo = Space::Self);
|
|
```
|
|
|
|
## Parameters
|
|
|
|
- `eulers` - The Euler angles of rotation (x, y, z).
|
|
- `axis` - The axis of rotation.
|
|
- `angle` - The angle of rotation in degrees.
|
|
- `relativeTo` - Whether the rotation is relative to self or world space.
|
|
|
|
## Remarks
|
|
|
|
Applies a rotation to the transform. When `relativeTo` is `Space::Self`, the rotation is applied in local space. When `Space::World`, the rotation is applied in world space.
|
|
|
|
## Examples
|
|
|
|
```cpp
|
|
void Example(TransformComponent* transform) {
|
|
transform->Rotate(Math::Vector3(0.0f, 45.0f, 0.0f), Space::Self);
|
|
}
|
|
```
|