Files
XCEngine/docs/api/components/transform-component/rotate.md
ssdfasd a9d5a68dd6 docs: Add Component, GameObject, TransformComponent and Scene API documentation
- Add Component class documentation with lifecycle methods
- Add GameObject class documentation with component system
- Add TransformComponent documentation with transform methods
- Add Scene class documentation with GameObject management
- Add SceneManager singleton documentation with scene loading
- Update components.md overview with all component classes
- Update main.md navigation with Scene module
2026-03-22 03:33:55 +08:00

790 B

Rotate

Rotate the transform by the specified angles.

Syntax

void Rotate(const Math::Vector3& eulers, Space relativeTo = Space::Self);
void Rotate(const Math::Vector3& axis, float angle, Space relativeTo = Space::Self);

Parameters

  • eulers - The Euler angles of rotation (x, y, z).
  • axis - The axis of rotation.
  • angle - The angle of rotation in degrees.
  • relativeTo - Whether the rotation is relative to self or world space.

Remarks

Applies a rotation to the transform. When relativeTo is Space::Self, the rotation is applied in local space. When Space::World, the rotation is applied in world space.

Examples

void Example(TransformComponent* transform) {
    transform->Rotate(Math::Vector3(0.0f, 45.0f, 0.0f), Space::Self);
}