- Add Component class documentation with lifecycle methods - Add GameObject class documentation with component system - Add TransformComponent documentation with transform methods - Add Scene class documentation with GameObject management - Add SceneManager singleton documentation with scene loading - Update components.md overview with all component classes - Update main.md navigation with Scene module
36 lines
800 B
Markdown
36 lines
800 B
Markdown
# InverseTransformDirection
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Transform a direction from world space to local space.
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## Syntax
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```cpp
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Math::Vector3 InverseTransformDirection(const Math::Vector3& direction) const;
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```
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## Parameters
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- `direction` - The world space direction to transform.
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## Returns
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Returns the transformed direction in local space.
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## Remarks
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Transforms a direction from world space to local space. Unlike `InverseTransformPoint`, this does not consider translation. Only rotation and scale are applied.
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## See Also
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- [TransformDirection](transform-direction)
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- [InverseTransformPoint](inverse-transform-point)
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## Examples
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```cpp
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void Example(TransformComponent* transform) {
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Math::Vector3 worldDir(1.0f, 0.0f, 0.0f);
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Math::Vector3 localDir = transform->InverseTransformDirection(worldDir);
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}
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```
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