- Add Component class documentation with lifecycle methods - Add GameObject class documentation with component system - Add TransformComponent documentation with transform methods - Add Scene class documentation with GameObject management - Add SceneManager singleton documentation with scene loading - Update components.md overview with all component classes - Update main.md navigation with Scene module
32 lines
648 B
Markdown
32 lines
648 B
Markdown
# GetScale
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Get the world scale of this transform.
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## Syntax
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```cpp
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Math::Vector3 GetScale() const;
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```
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## Returns
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Returns the world scale as a `Math::Vector3`.
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## Remarks
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Returns the world-space scale of this transform. If this transform has a parent, the world scale is computed by multiplying the local scale with the parent's world scale.
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## See Also
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- [GetLocalScale](get-local-scale)
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- [SetLocalScale](set-local-scale)
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## Examples
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```cpp
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void Example(TransformComponent* transform) {
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Math::Vector3 worldScale = transform->GetScale();
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XC_LOG_INFO("World scale: ({}, {}, {})", worldScale.x, worldScale.y, worldScale.z);
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}
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```
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