- Add Component class documentation with lifecycle methods - Add GameObject class documentation with component system - Add TransformComponent documentation with transform methods - Add Scene class documentation with GameObject management - Add SceneManager singleton documentation with scene loading - Update components.md overview with all component classes - Update main.md navigation with Scene module
648 B
648 B
GetScale
Get the world scale of this transform.
Syntax
Math::Vector3 GetScale() const;
Returns
Returns the world scale as a Math::Vector3.
Remarks
Returns the world-space scale of this transform. If this transform has a parent, the world scale is computed by multiplying the local scale with the parent's world scale.
See Also
Examples
void Example(TransformComponent* transform) {
Math::Vector3 worldScale = transform->GetScale();
XC_LOG_INFO("World scale: ({}, {}, {})", worldScale.x, worldScale.y, worldScale.z);
}