- Add Component class documentation with lifecycle methods - Add GameObject class documentation with component system - Add TransformComponent documentation with transform methods - Add Scene class documentation with GameObject management - Add SceneManager singleton documentation with scene loading - Update components.md overview with all component classes - Update main.md navigation with Scene module
535 B
535 B
GetRight
Get the right direction vector in world space.
Syntax
Math::Vector3 GetRight() const;
Returns
Returns the right direction vector as a Math::Vector3.
Remarks
Returns the right direction of this transform in world space, based on the world rotation. By convention, right is typically the positive X axis direction.
See Also
Examples
void Example(TransformComponent* transform) {
Math::Vector3 right = transform->GetRight();
}