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XCEngine/docs/api/components/transform-component/get-right.md
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GetRight

Get the right direction vector in world space.

Syntax

Math::Vector3 GetRight() const;

Returns

Returns the right direction vector as a Math::Vector3.

Remarks

Returns the right direction of this transform in world space, based on the world rotation. By convention, right is typically the positive X axis direction.

See Also

Examples

void Example(TransformComponent* transform) {
    Math::Vector3 right = transform->GetRight();
}