# GetRight Get the right direction vector in world space. ## Syntax ```cpp Math::Vector3 GetRight() const; ``` ## Returns Returns the right direction vector as a `Math::Vector3`. ## Remarks Returns the right direction of this transform in world space, based on the world rotation. By convention, right is typically the positive X axis direction. ## See Also - [GetForward](get-forward) - [GetUp](get-up) ## Examples ```cpp void Example(TransformComponent* transform) { Math::Vector3 right = transform->GetRight(); } ```