- Add Component class documentation with lifecycle methods - Add GameObject class documentation with component system - Add TransformComponent documentation with transform methods - Add Scene class documentation with GameObject management - Add SceneManager singleton documentation with scene loading - Update components.md overview with all component classes - Update main.md navigation with Scene module
32 lines
622 B
Markdown
32 lines
622 B
Markdown
# GetForward
|
|
|
|
Get the forward direction vector in world space.
|
|
|
|
## Syntax
|
|
|
|
```cpp
|
|
Math::Vector3 GetForward() const;
|
|
```
|
|
|
|
## Returns
|
|
|
|
Returns the forward direction vector as a `Math::Vector3`.
|
|
|
|
## Remarks
|
|
|
|
Returns the forward direction of this transform in world space, based on the world rotation. By convention, forward is typically the negative Z axis direction.
|
|
|
|
## See Also
|
|
|
|
- [GetRight](get-right)
|
|
- [GetUp](get-up)
|
|
|
|
## Examples
|
|
|
|
```cpp
|
|
void Example(TransformComponent* transform) {
|
|
Math::Vector3 forward = transform->GetForward();
|
|
XC_LOG_INFO("Forward: ({}, {}, {})", forward.x, forward.y, forward.z);
|
|
}
|
|
```
|