- Add Component class documentation with lifecycle methods - Add GameObject class documentation with component system - Add TransformComponent documentation with transform methods - Add Scene class documentation with GameObject management - Add SceneManager singleton documentation with scene loading - Update components.md overview with all component classes - Update main.md navigation with Scene module
622 B
622 B
GetForward
Get the forward direction vector in world space.
Syntax
Math::Vector3 GetForward() const;
Returns
Returns the forward direction vector as a Math::Vector3.
Remarks
Returns the forward direction of this transform in world space, based on the world rotation. By convention, forward is typically the negative Z axis direction.
See Also
Examples
void Example(TransformComponent* transform) {
Math::Vector3 forward = transform->GetForward();
XC_LOG_INFO("Forward: ({}, {}, {})", forward.x, forward.y, forward.z);
}