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XCEngine/docs/api/components/game-object/set-parent.md
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GameObject::SetParent

设置父游戏对象。

void SetParent(GameObject* parent);
void SetParent(GameObject* parent, bool worldPositionStays);

将当前 GameObject 的父对象设置为指定对象。

参数:

  • parent - 新的父对象nullptr 表示成为根对象
  • worldPositionStays - true 保持世界坐标不变false 保持本地坐标不变

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