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XCEngine/docs/api/components/game-object/is-active-in-hierarchy.md
ssdfasd a9d5a68dd6 docs: Add Component, GameObject, TransformComponent and Scene API documentation
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2026-03-22 03:33:55 +08:00

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# GameObject::IsActiveInHierarchy
检查游戏对象在层级中的激活状态。
```cpp
bool IsActiveInHierarchy() const;
```
如果对象本身激活但父对象(或更上层的祖先)被禁用,则返回 false。只有当对象及其所有祖先都激活时才返回 true。
**返回:** `bool` - 如果对象在层级中激活则返回 true
## 相关文档
- [GameObject 总览](game-object.md)
- [IsActive](is-active.md)