- Add Component class documentation with lifecycle methods - Add GameObject class documentation with component system - Add TransformComponent documentation with transform methods - Add Scene class documentation with GameObject management - Add SceneManager singleton documentation with scene loading - Update components.md overview with all component classes - Update main.md navigation with Scene module
252 B
252 B
GameObject::DetachChildren
分离所有子对象。
void DetachChildren();
将所有子对象从当前 GameObject 分离,使它们成为根对象。