- Add Component class documentation with lifecycle methods - Add GameObject class documentation with component system - Add TransformComponent documentation with transform methods - Add Scene class documentation with GameObject management - Add SceneManager singleton documentation with scene loading - Update components.md overview with all component classes - Update main.md navigation with Scene module
15 lines
252 B
Markdown
15 lines
252 B
Markdown
# GameObject::Awake
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唤醒游戏对象及其所有组件。
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```cpp
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void Awake();
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```
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在对象创建后首次添加到活动场景时调用,用于初始化组件状态。
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## 相关文档
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- [GameObject 总览](game-object.md)
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- [Start](start.md)
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