- Add Component class documentation with lifecycle methods - Add GameObject class documentation with component system - Add TransformComponent documentation with transform methods - Add Scene class documentation with GameObject management - Add SceneManager singleton documentation with scene loading - Update components.md overview with all component classes - Update main.md navigation with Scene module
252 B
252 B
GameObject::Awake
唤醒游戏对象及其所有组件。
void Awake();
在对象创建后首次添加到活动场景时调用,用于初始化组件状态。