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XCEngine/engine/third_party/physx/source/gpusimulationcontroller/src/CUDA/softBody.cuh

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// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright
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//
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// Copyright (c) 2008-2025 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
#ifndef __SOFT_BODY_CUH__
#define __SOFT_BODY_CUH__
#include "foundation/PxVecMath.h"
#include "atomic.cuh"
/**
TODO, remove. Already has been removed from softbody/softbody, softbody/femcloth and softbody/particle attachments.
*/
__device__ inline PxReal getSoftBodyInvMass(const PxReal baryMass, const float4& bary)
{
PxReal scale = PxSqrt(bary.x*bary.x + bary.y*bary.y + bary.z*bary.z + bary.w*bary.w);
return baryMass * scale;
}
static __device__ inline PxMat33 calculateDeformationGradient(
const PxVec3& u1,
const PxVec3& u2,
const PxVec3& u3,
const PxMat33& Qinv,
const PxMat33& RTranspose)
{
// calculate deformation gradient
PxMat33 P = PxMat33(u1, u2, u3);
PxMat33 F = P * Qinv;
// remove rotation factor from strain, tranfrom into element space
F = RTranspose * F;
return F;
}
static __device__ float4 computeTetraContact(const float4* const vels, const uint4& tetrahedronId,
const float4& barycentric, float4& invMass)
{
const float4 v0 = vels[tetrahedronId.x];
const float4 v1 = vels[tetrahedronId.y];
const float4 v2 = vels[tetrahedronId.z];
const float4 v3 = vels[tetrahedronId.w];
invMass = make_float4(v0.w, v1.w, v2.w, v3.w);
const float4 vel = v0 * barycentric.x + v1 * barycentric.y
+ v2 * barycentric.z + v3 * barycentric.w;
return vel;
}
static __device__ void updateTetraPosDelta(const float4& invMasses, const float4& barycentric, const uint4& tetrahedronId,
const PxVec3& deltaPos, float4* outputDeltaPoses, const PxReal addition = 1.f)
{
if (invMasses.x > 0.f && PxAbs(barycentric.x) > 1e-6f)
{
const PxVec3 dP = deltaPos * (invMasses.x * barycentric.x);
AtomicAdd(outputDeltaPoses[tetrahedronId.x], dP, addition);
}
if (invMasses.y > 0.f && PxAbs(barycentric.y) > 1e-6f)
{
const PxVec3 dP = deltaPos * (invMasses.y * barycentric.y);
AtomicAdd(outputDeltaPoses[tetrahedronId.y], dP, addition);
}
if (invMasses.z > 0.f && PxAbs(barycentric.z) > 1e-6f)
{
const PxVec3 dP = deltaPos * (invMasses.z * barycentric.z);
AtomicAdd(outputDeltaPoses[tetrahedronId.z], dP, addition);
}
if (invMasses.w > 0.f && PxAbs(barycentric.w) > 1e-6f)
{
const PxVec3 dP = deltaPos * (invMasses.w * barycentric.w);
AtomicAdd(outputDeltaPoses[tetrahedronId.w], dP, addition);
}
}
static __device__ void updateTetPositionDelta(float4* outputDeltaPositions, const uint4& tetVertIndices,
const PxVec3& deltaPosition, const float4& invMassBary, const PxReal constraintWeight)
{
//testing inverse mass and barycentric product for > 0, assuming that barycentric coordinates where clamped on construction.
if (invMassBary.x > 0.0f)
{
AtomicAdd(outputDeltaPositions[tetVertIndices.x], deltaPosition*invMassBary.x, constraintWeight);
}
if (invMassBary.y > 0.0f)
{
AtomicAdd(outputDeltaPositions[tetVertIndices.y], deltaPosition*invMassBary.y, constraintWeight);
}
if (invMassBary.z > 0.0f)
{
AtomicAdd(outputDeltaPositions[tetVertIndices.z], deltaPosition*invMassBary.z, constraintWeight);
}
if (invMassBary.w > 0.0f)
{
AtomicAdd(outputDeltaPositions[tetVertIndices.w], deltaPosition*invMassBary.w, constraintWeight);
}
}
static __device__ void updateTriPositionDelta(float4* outputDeltaPositions, const uint4& triVertIndices,
const PxVec3& deltaPosition, const float4& invMassBary, const PxReal constraintWeight)
{
//testing inverse mass and barycentric product for > 0, assuming that barycentric coordinates where clamped on construction.
if (invMassBary.x > 0.0f)
{
AtomicAdd(outputDeltaPositions[triVertIndices.x], deltaPosition*invMassBary.x, constraintWeight);
}
if (invMassBary.y > 0.0f)
{
AtomicAdd(outputDeltaPositions[triVertIndices.y], deltaPosition*invMassBary.y, constraintWeight);
}
if (invMassBary.z > 0.0f)
{
AtomicAdd(outputDeltaPositions[triVertIndices.z], deltaPosition*invMassBary.z, constraintWeight);
}
}
#endif