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IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2025 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #ifndef __SOFT_BODY_CUH__ #define __SOFT_BODY_CUH__ #include "foundation/PxVecMath.h" #include "atomic.cuh" /** TODO, remove. Already has been removed from softbody/softbody, softbody/femcloth and softbody/particle attachments. */ __device__ inline PxReal getSoftBodyInvMass(const PxReal baryMass, const float4& bary) { PxReal scale = PxSqrt(bary.x*bary.x + bary.y*bary.y + bary.z*bary.z + bary.w*bary.w); return baryMass * scale; } static __device__ inline PxMat33 calculateDeformationGradient( const PxVec3& u1, const PxVec3& u2, const PxVec3& u3, const PxMat33& Qinv, const PxMat33& RTranspose) { // calculate deformation gradient PxMat33 P = PxMat33(u1, u2, u3); PxMat33 F = P * Qinv; // remove rotation factor from strain, tranfrom into element space F = RTranspose * F; return F; } static __device__ float4 computeTetraContact(const float4* const vels, const uint4& tetrahedronId, const float4& barycentric, float4& invMass) { const float4 v0 = vels[tetrahedronId.x]; const float4 v1 = vels[tetrahedronId.y]; const float4 v2 = vels[tetrahedronId.z]; const float4 v3 = vels[tetrahedronId.w]; invMass = make_float4(v0.w, v1.w, v2.w, v3.w); const float4 vel = v0 * barycentric.x + v1 * barycentric.y + v2 * barycentric.z + v3 * barycentric.w; return vel; } static __device__ void updateTetraPosDelta(const float4& invMasses, const float4& barycentric, const uint4& tetrahedronId, const PxVec3& deltaPos, float4* outputDeltaPoses, const PxReal addition = 1.f) { if (invMasses.x > 0.f && PxAbs(barycentric.x) > 1e-6f) { const PxVec3 dP = deltaPos * (invMasses.x * barycentric.x); AtomicAdd(outputDeltaPoses[tetrahedronId.x], dP, addition); } if (invMasses.y > 0.f && PxAbs(barycentric.y) > 1e-6f) { const PxVec3 dP = deltaPos * (invMasses.y * barycentric.y); AtomicAdd(outputDeltaPoses[tetrahedronId.y], dP, addition); } if (invMasses.z > 0.f && PxAbs(barycentric.z) > 1e-6f) { const PxVec3 dP = deltaPos * (invMasses.z * barycentric.z); AtomicAdd(outputDeltaPoses[tetrahedronId.z], dP, addition); } if (invMasses.w > 0.f && PxAbs(barycentric.w) > 1e-6f) { const PxVec3 dP = deltaPos * (invMasses.w * barycentric.w); AtomicAdd(outputDeltaPoses[tetrahedronId.w], dP, addition); } } static __device__ void updateTetPositionDelta(float4* outputDeltaPositions, const uint4& tetVertIndices, const PxVec3& deltaPosition, const float4& invMassBary, const PxReal constraintWeight) { //testing inverse mass and barycentric product for > 0, assuming that barycentric coordinates where clamped on construction. if (invMassBary.x > 0.0f) { AtomicAdd(outputDeltaPositions[tetVertIndices.x], deltaPosition*invMassBary.x, constraintWeight); } if (invMassBary.y > 0.0f) { AtomicAdd(outputDeltaPositions[tetVertIndices.y], deltaPosition*invMassBary.y, constraintWeight); } if (invMassBary.z > 0.0f) { AtomicAdd(outputDeltaPositions[tetVertIndices.z], deltaPosition*invMassBary.z, constraintWeight); } if (invMassBary.w > 0.0f) { AtomicAdd(outputDeltaPositions[tetVertIndices.w], deltaPosition*invMassBary.w, constraintWeight); } } static __device__ void updateTriPositionDelta(float4* outputDeltaPositions, const uint4& triVertIndices, const PxVec3& deltaPosition, const float4& invMassBary, const PxReal constraintWeight) { //testing inverse mass and barycentric product for > 0, assuming that barycentric coordinates where clamped on construction. if (invMassBary.x > 0.0f) { AtomicAdd(outputDeltaPositions[triVertIndices.x], deltaPosition*invMassBary.x, constraintWeight); } if (invMassBary.y > 0.0f) { AtomicAdd(outputDeltaPositions[triVertIndices.y], deltaPosition*invMassBary.y, constraintWeight); } if (invMassBary.z > 0.0f) { AtomicAdd(outputDeltaPositions[triVertIndices.z], deltaPosition*invMassBary.z, constraintWeight); } } #endif