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XCEngine/engine/third_party/physx/source/geomutils/src/GuSecondaryPruner.h

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// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
// * Neither the name of NVIDIA CORPORATION nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// Copyright (c) 2008-2025 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
#ifndef GU_SECONDARY_PRUNER_H
#define GU_SECONDARY_PRUNER_H
#include "common/PxPhysXCommonConfig.h"
#include "GuPruner.h"
namespace physx
{
class PxRenderOutput;
namespace Gu
{
class PruningPool;
class CompanionPruner : public PxUserAllocated
{
public:
CompanionPruner() {}
virtual ~CompanionPruner() {}
virtual bool addObject(const PrunerPayload& object, PrunerHandle handle, const PxBounds3& worldAABB, const PxTransform& transform, PxU32 timeStamp, PoolIndex poolIndex) = 0;
virtual bool updateObject(const PrunerPayload& object, PrunerHandle handle, const PxBounds3& worldAABB, const PxTransform& transform, PoolIndex poolIndex) = 0;
virtual bool removeObject(const PrunerPayload& object, PrunerHandle handle, PxU32 objectIndex, PxU32 swapObjectIndex) = 0;
virtual void swapIndex(PxU32 objectIndex, PxU32 swapObjectIndex) = 0;
virtual PxU32 removeMarkedObjects(PxU32 timeStamp) = 0;
virtual void shiftOrigin(const PxVec3& shift) = 0;
virtual void timeStampChange() = 0;
virtual void build() = 0;
virtual PxU32 getNbObjects() const = 0;
virtual void release() = 0;
virtual void visualize(PxRenderOutput& out, PxU32 color) const = 0;
virtual bool raycast(const PxVec3& origin, const PxVec3& unitDir, PxReal& inOutDistance, PrunerRaycastCallback& prunerCallback) const = 0;
virtual bool overlap(const ShapeData& queryVolume, PrunerOverlapCallback& prunerCallback) const = 0;
virtual bool sweep(const ShapeData& queryVolume, const PxVec3& unitDir, PxReal& inOutDistance, PrunerRaycastCallback& prunerCallback) const = 0;
virtual void getGlobalBounds(PxBounds3&) const = 0;
};
CompanionPruner* createCompanionPruner(PxU64 contextID, CompanionPrunerType type, const PruningPool* pool);
}
}
#endif