71 lines
3.7 KiB
C++
71 lines
3.7 KiB
C++
// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions
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// are met:
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above copyright
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// notice, this list of conditions and the following disclaimer in the
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// documentation and/or other materials provided with the distribution.
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// * Neither the name of NVIDIA CORPORATION nor the names of its
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// contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
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// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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//
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// Copyright (c) 2008-2025 NVIDIA Corporation. All rights reserved.
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// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
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// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
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#ifndef GU_SECONDARY_PRUNER_H
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#define GU_SECONDARY_PRUNER_H
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#include "common/PxPhysXCommonConfig.h"
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#include "GuPruner.h"
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namespace physx
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{
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class PxRenderOutput;
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namespace Gu
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{
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class PruningPool;
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class CompanionPruner : public PxUserAllocated
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{
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public:
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CompanionPruner() {}
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virtual ~CompanionPruner() {}
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virtual bool addObject(const PrunerPayload& object, PrunerHandle handle, const PxBounds3& worldAABB, const PxTransform& transform, PxU32 timeStamp, PoolIndex poolIndex) = 0;
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virtual bool updateObject(const PrunerPayload& object, PrunerHandle handle, const PxBounds3& worldAABB, const PxTransform& transform, PoolIndex poolIndex) = 0;
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virtual bool removeObject(const PrunerPayload& object, PrunerHandle handle, PxU32 objectIndex, PxU32 swapObjectIndex) = 0;
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virtual void swapIndex(PxU32 objectIndex, PxU32 swapObjectIndex) = 0;
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virtual PxU32 removeMarkedObjects(PxU32 timeStamp) = 0;
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virtual void shiftOrigin(const PxVec3& shift) = 0;
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virtual void timeStampChange() = 0;
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virtual void build() = 0;
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virtual PxU32 getNbObjects() const = 0;
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virtual void release() = 0;
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virtual void visualize(PxRenderOutput& out, PxU32 color) const = 0;
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virtual bool raycast(const PxVec3& origin, const PxVec3& unitDir, PxReal& inOutDistance, PrunerRaycastCallback& prunerCallback) const = 0;
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virtual bool overlap(const ShapeData& queryVolume, PrunerOverlapCallback& prunerCallback) const = 0;
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virtual bool sweep(const ShapeData& queryVolume, const PxVec3& unitDir, PxReal& inOutDistance, PrunerRaycastCallback& prunerCallback) const = 0;
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virtual void getGlobalBounds(PxBounds3&) const = 0;
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};
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CompanionPruner* createCompanionPruner(PxU64 contextID, CompanionPrunerType type, const PruningPool* pool);
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}
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}
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#endif
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