// Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2025 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #ifndef GU_SECONDARY_PRUNER_H #define GU_SECONDARY_PRUNER_H #include "common/PxPhysXCommonConfig.h" #include "GuPruner.h" namespace physx { class PxRenderOutput; namespace Gu { class PruningPool; class CompanionPruner : public PxUserAllocated { public: CompanionPruner() {} virtual ~CompanionPruner() {} virtual bool addObject(const PrunerPayload& object, PrunerHandle handle, const PxBounds3& worldAABB, const PxTransform& transform, PxU32 timeStamp, PoolIndex poolIndex) = 0; virtual bool updateObject(const PrunerPayload& object, PrunerHandle handle, const PxBounds3& worldAABB, const PxTransform& transform, PoolIndex poolIndex) = 0; virtual bool removeObject(const PrunerPayload& object, PrunerHandle handle, PxU32 objectIndex, PxU32 swapObjectIndex) = 0; virtual void swapIndex(PxU32 objectIndex, PxU32 swapObjectIndex) = 0; virtual PxU32 removeMarkedObjects(PxU32 timeStamp) = 0; virtual void shiftOrigin(const PxVec3& shift) = 0; virtual void timeStampChange() = 0; virtual void build() = 0; virtual PxU32 getNbObjects() const = 0; virtual void release() = 0; virtual void visualize(PxRenderOutput& out, PxU32 color) const = 0; virtual bool raycast(const PxVec3& origin, const PxVec3& unitDir, PxReal& inOutDistance, PrunerRaycastCallback& prunerCallback) const = 0; virtual bool overlap(const ShapeData& queryVolume, PrunerOverlapCallback& prunerCallback) const = 0; virtual bool sweep(const ShapeData& queryVolume, const PxVec3& unitDir, PxReal& inOutDistance, PrunerRaycastCallback& prunerCallback) const = 0; virtual void getGlobalBounds(PxBounds3&) const = 0; }; CompanionPruner* createCompanionPruner(PxU64 contextID, CompanionPrunerType type, const PruningPool* pool); } } #endif