- Add Component class documentation with lifecycle methods - Add GameObject class documentation with component system - Add TransformComponent documentation with transform methods - Add Scene class documentation with GameObject management - Add SceneManager singleton documentation with scene loading - Update components.md overview with all component classes - Update main.md navigation with Scene module
30 lines
382 B
Markdown
30 lines
382 B
Markdown
# Save
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Save this scene to a file.
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## Syntax
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```cpp
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void Save(const std::string& filePath);
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```
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## Parameters
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- `filePath` - The path to save the scene file.
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## Remarks
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Serializes the scene and all its GameObjects to the specified file path.
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## See Also
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- [Load](load)
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## Examples
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```cpp
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void Example(Scene* scene) {
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scene->Save("assets/scenes/my_scene.scene");
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}
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```
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