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XCEngine/docs/api/scene/scene-manager/load-scene-async.md
ssdfasd a9d5a68dd6 docs: Add Component, GameObject, TransformComponent and Scene API documentation
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# LoadSceneAsync
Load a scene from a file asynchronously.
## Syntax
```cpp
void LoadSceneAsync(const std::string& filePath, std::function<void(Scene*)> callback);
```
## Parameters
- `filePath` - The path to the scene file.
- `callback` - Callback function called when loading is complete, receives the loaded Scene.
## Remarks
Loads a scene from the specified file path asynchronously. The callback is invoked when loading is complete with a pointer to the loaded scene.
## See Also
- [LoadScene](load-scene)
## Examples
```cpp
void Example() {
SceneManager& manager = SceneManager::Get();
manager.LoadSceneAsync("assets/scenes/level1.scene", [](Scene* scene) {
XC_LOG_INFO("Scene loaded: {}", scene->GetName());
manager.SetActiveScene(scene);
});
}
```