- Add Component class documentation with lifecycle methods - Add GameObject class documentation with component system - Add TransformComponent documentation with transform methods - Add Scene class documentation with GameObject management - Add SceneManager singleton documentation with scene loading - Update components.md overview with all component classes - Update main.md navigation with Scene module
29 lines
422 B
Markdown
29 lines
422 B
Markdown
# GetAllScenes
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Get all loaded scenes.
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## Syntax
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```cpp
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std::vector<Scene*> GetAllScenes() const;
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```
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## Returns
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Returns a `std::vector` containing pointers to all loaded scenes.
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## See Also
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- [GetScene](get-scene)
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## Examples
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```cpp
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void Example() {
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SceneManager& manager = SceneManager::Get();
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for (Scene* scene : manager.GetAllScenes()) {
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XC_LOG_INFO("Scene: {}", scene->GetName());
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}
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}
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```
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