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XCEngine/docs/api/components/camera-component/set-field-of-view.md
ssdfasd a1804f4cb0 docs: 更新 resources, rhi, scene 模块及新增 camera-component 方法文档
- resources: 更新 asyncloader, audioclip, mesh-import-settings, texture-loader 文档
- rhi: 更新 opengl render-target-view 文档
- components: 新增 camera-component 全部方法文档 (15个文件)
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# SetFieldOfView
**所属类**: `CameraComponent`
**头文件**: `XCEngine/Components/CameraComponent.h`
**描述**: 设置摄像机的视场角(仅在透视投影模式下有效)。
## 函数签名
```cpp
void SetFieldOfView(float value);
```
## 参数
| 参数 | 类型 | 描述 |
|------|------|------|
| `value` | `float` | 视场角,单位度,通常在 30.0 到 120.0 之间 |
## 使用示例
```cpp
#include <XCEngine/Components/CameraComponent.h>
using namespace XCEngine::Components;
void SetupCameraFOV(CameraComponent* camera) {
// 宽广视野FPS游戏
camera->SetFieldOfView(90.0f);
// 窄视野(狙击视角)
camera->SetFieldOfView(30.0f);
// 标准视野
camera->SetFieldOfView(60.0f);
}
```
## 相关文档
- [CameraComponent](camera-component.md) - 摄像机组件
- [GetFieldOfView](get-field-of-view.md) - 获取视场角