- resources: 更新 asyncloader, audioclip, mesh-import-settings, texture-loader 文档 - rhi: 更新 opengl render-target-view 文档 - components: 新增 camera-component 全部方法文档 (15个文件)
39 lines
757 B
Markdown
39 lines
757 B
Markdown
# IsSpatialize
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**所属类**: `AudioSourceComponent`
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**头文件**: `XCEngine/Components/AudioSourceComponent.h`
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**描述**: 检查音频源是否启用3D空间化。
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## 函数签名
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```cpp
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bool IsSpatialize() const;
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```
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## 返回值
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| 类型 | 描述 |
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|------|------|
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| `bool` | true 表示启用3D空间化,false 表示禁用 |
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## 使用示例
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```cpp
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#include <XCEngine/Components/AudioSourceComponent.h>
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using namespace XCEngine::Components;
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void CheckSpatializeStatus(AudioSourceComponent* source) {
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if (source->IsSpatialize()) {
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printf("3D spatialization is enabled\n");
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}
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}
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```
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## 相关文档
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- [AudioSourceComponent](audio-source-component.md) - 音频源组件
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- [SetSpatialize](set-spatialize.md) - 设置空间化
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