- resources: 更新 asyncloader, audioclip, mesh-import-settings, texture-loader 文档 - rhi: 更新 opengl render-target-view 文档 - components: 新增 camera-component 全部方法文档 (15个文件)
42 lines
987 B
Markdown
42 lines
987 B
Markdown
# IsEnergyDetecting
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**所属类**: `AudioSourceComponent`
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**头文件**: `XCEngine/Components/AudioSourceComponent.h`
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**描述**: 检查音频能量检测是否处于活跃状态。
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## 函数签名
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```cpp
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bool IsEnergyDetecting() const;
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```
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## 返回值
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| 类型 | 描述 |
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|------|------|
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| `bool` | true 表示正在检测能量,false 表示未检测 |
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## 使用示例
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```cpp
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#include <XCEngine/Components/AudioSourceComponent.h>
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using namespace XCEngine::Components;
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void CheckEnergyDetection(AudioSourceComponent* source) {
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if (source->IsEnergyDetecting()) {
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float energy = source->GetEnergy();
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printf("Current energy: %.2f\n", energy);
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}
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}
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```
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## 相关文档
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- [AudioSourceComponent](audio-source-component.md) - 音频源组件
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- [StartEnergyDetect](start-energy-detect.md) - 开始能量检测
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- [StopEnergyDetect](stop-energy-detect.md) - 停止能量检测
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- [GetEnergy](../audio-listener-component/get-energy.md) - 获取当前能量值
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