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XCEngine/docs/api/components/audio-source-component/get-reverb-zone-mix.md
ssdfasd a1804f4cb0 docs: 更新 resources, rhi, scene 模块及新增 camera-component 方法文档
- resources: 更新 asyncloader, audioclip, mesh-import-settings, texture-loader 文档
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# GetReverbZoneMix
**所属类**: `AudioSourceComponent`
**头文件**: `XCEngine/Components/AudioSourceComponent.h`
**描述**: 获取音频源的混响区域混合比例。
## 函数签名
```cpp
float GetReverbZoneMix() const;
```
## 返回值
| 类型 | 描述 |
|------|------|
| `float` | 当前混响混合比例0.0 到 1.0 |
## 使用示例
```cpp
#include <XCEngine/Components/AudioSourceComponent.h>
using namespace XCEngine::Components;
void PrintReverbZoneMix(AudioSourceComponent* source) {
float mix = source->GetReverbZoneMix();
printf("Reverb zone mix: %.2f\n", mix);
}
```
## 相关文档
- [AudioSourceComponent](audio-source-component.md) - 音频源组件
- [SetReverbZoneMix](set-reverb-zone-mix.md) - 设置混响混合比例