- resources: 更新 asyncloader, audioclip, mesh-import-settings, texture-loader 文档 - rhi: 更新 opengl render-target-view 文档 - components: 新增 camera-component 全部方法文档 (15个文件)
38 lines
682 B
Markdown
38 lines
682 B
Markdown
# GetPitch
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**所属类**: `AudioSourceComponent`
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**头文件**: `XCEngine/Components/AudioSourceComponent.h`
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**描述**: 获取音频源的音高。
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## 函数签名
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```cpp
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float GetPitch() const;
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```
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## 返回值
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| 类型 | 描述 |
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|------|------|
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| `float` | 当前音高,1.0 为正常速度 |
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## 使用示例
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```cpp
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#include <XCEngine/Components/AudioSourceComponent.h>
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using namespace XCEngine::Components;
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void PrintPitch(AudioSourceComponent* source) {
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float pitch = source->GetPitch();
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printf("Pitch: %.2f\n", pitch);
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}
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```
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## 相关文档
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- [AudioSourceComponent](audio-source-component.md) - 音频源组件
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- [SetPitch](set-pitch.md) - 设置音高
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