Files
XCEngine/MVS/Music fluctuations/source/context/Context.cpp

17 lines
412 B
C++

#include"Context.h"
#include"../global/Config.h"
#include<iostream>
Context::Context(HINSTANCE p_hInstance):
m_window(m_input),
m_renderer(m_gpu),
m_audioManager(m_audioEngine)
{
m_window.initWindow(p_hInstance,SCREEN_WIDTH,SCREEN_HEIGHT);
m_gpu.initGL(SCREEN_WIDTH, SCREEN_HEIGHT, m_window.getCanvas());
m_gpu.test += std::bind(&Window::Test, m_window, std::placeholders::_1);
}
Context::~Context()
{
}