Files
XCEngine/new_editor/app/Platform/Win32/EditorWindowInputController.cpp

280 lines
11 KiB
C++

#include "Platform/Win32/EditorWindowInputController.h"
#include <XCEngine/Input/InputTypes.h>
namespace XCEngine::UI::Editor::App::Internal {
using ::XCEngine::UI::UIInputEvent;
using ::XCEngine::UI::UIInputEventType;
using ::XCEngine::UI::UIInputModifiers;
using ::XCEngine::UI::UIPointerButton;
bool EditorWindowInputController::IsTrackingMouseLeave() const {
return m_trackingMouseLeave;
}
void EditorWindowInputController::SetTrackingMouseLeave(bool trackingMouseLeave) {
m_trackingMouseLeave = trackingMouseLeave;
}
EditorWindowPointerCaptureOwner EditorWindowInputController::GetPointerCaptureOwner() const {
return m_pointerCaptureOwner;
}
bool EditorWindowInputController::OwnsPointerCapture(EditorWindowPointerCaptureOwner owner) const {
return m_pointerCaptureOwner == owner;
}
bool EditorWindowInputController::HasPointerCaptureOwner() const {
return m_pointerCaptureOwner != EditorWindowPointerCaptureOwner::None;
}
void EditorWindowInputController::AcquirePointerCapture(
HWND hwnd,
EditorWindowPointerCaptureOwner owner) {
if (owner == EditorWindowPointerCaptureOwner::None ||
hwnd == nullptr ||
!IsWindow(hwnd)) {
return;
}
m_pointerCaptureOwner = owner;
if (GetCapture() != hwnd) {
SetCapture(hwnd);
}
}
void EditorWindowInputController::ReleasePointerCapture(
HWND hwnd,
EditorWindowPointerCaptureOwner owner) {
if (m_pointerCaptureOwner != owner) {
return;
}
m_pointerCaptureOwner = EditorWindowPointerCaptureOwner::None;
if (hwnd != nullptr && GetCapture() == hwnd) {
ReleaseCapture();
}
}
void EditorWindowInputController::ForceReleasePointerCapture(HWND hwnd) {
m_pointerCaptureOwner = EditorWindowPointerCaptureOwner::None;
if (hwnd != nullptr && GetCapture() == hwnd) {
ReleaseCapture();
}
}
void EditorWindowInputController::ClearPointerCaptureOwner() {
m_pointerCaptureOwner = EditorWindowPointerCaptureOwner::None;
}
void EditorWindowInputController::QueuePointerEvent(
UIInputEventType type,
UIPointerButton button,
const ::XCEngine::UI::UIPoint& position,
WPARAM wParam) {
UIInputEvent event = {};
event.type = type;
event.pointerButton = button;
event.position = position;
event.modifiers = m_modifierTracker.ApplyPointerMessage(
type,
button,
static_cast<std::size_t>(wParam));
m_pendingEvents.push_back(event);
}
void EditorWindowInputController::QueueSyntheticPointerStateSyncEvent(
const ::XCEngine::UI::UIPoint& position,
const UIInputModifiers& modifiers) {
UIInputEvent event = {};
event.type = UIInputEventType::PointerMove;
event.position = position;
event.modifiers = modifiers;
m_pendingEvents.push_back(event);
}
void EditorWindowInputController::QueuePointerLeaveEvent(
const ::XCEngine::UI::UIPoint& position) {
UIInputEvent event = {};
event.type = UIInputEventType::PointerLeave;
event.position = position;
event.modifiers = m_modifierTracker.GetCurrentModifiers();
m_pendingEvents.push_back(event);
}
void EditorWindowInputController::QueuePointerWheelEvent(
const ::XCEngine::UI::UIPoint& position,
short wheelDelta,
WPARAM wParam) {
UIInputEvent event = {};
event.type = UIInputEventType::PointerWheel;
event.position = position;
event.wheelDelta = static_cast<float>(wheelDelta);
event.modifiers = m_modifierTracker.ApplyPointerMessage(
UIInputEventType::PointerWheel,
UIPointerButton::None,
static_cast<std::size_t>(wParam));
m_pendingEvents.push_back(event);
}
void EditorWindowInputController::QueueKeyEvent(UIInputEventType type, WPARAM wParam, LPARAM lParam) {
UIInputEvent event = {};
event.type = type;
event.keyCode = MapVirtualKeyToUIKeyCode(wParam);
event.modifiers = m_modifierTracker.ApplyKeyMessage(type, wParam, lParam);
event.repeat = IsRepeatKeyMessage(lParam);
m_pendingEvents.push_back(event);
}
void EditorWindowInputController::QueueCharacterEvent(WPARAM wParam) {
UIInputEvent event = {};
event.type = UIInputEventType::Character;
event.character = static_cast<std::uint32_t>(wParam);
event.modifiers = m_modifierTracker.GetCurrentModifiers();
m_pendingEvents.push_back(event);
}
void EditorWindowInputController::QueueWindowFocusEvent(UIInputEventType type) {
UIInputEvent event = {};
event.type = type;
m_pendingEvents.push_back(event);
}
void EditorWindowInputController::SyncInputModifiersFromSystemState() {
m_modifierTracker.SyncFromSystemState();
}
void EditorWindowInputController::ResetInputModifiers() {
m_modifierTracker.Reset();
}
UIInputModifiers EditorWindowInputController::GetCurrentModifiers() const {
return m_modifierTracker.GetCurrentModifiers();
}
bool EditorWindowInputController::HasPendingPointerStateReconciliationEvent() const {
for (const UIInputEvent& event : m_pendingEvents) {
switch (event.type) {
case UIInputEventType::PointerMove:
case UIInputEventType::PointerEnter:
case UIInputEventType::PointerButtonDown:
case UIInputEventType::PointerButtonUp:
case UIInputEventType::PointerWheel:
case UIInputEventType::FocusLost:
return true;
case UIInputEventType::PointerLeave:
case UIInputEventType::KeyDown:
case UIInputEventType::KeyUp:
case UIInputEventType::Character:
case UIInputEventType::FocusGained:
case UIInputEventType::None:
default:
break;
}
}
return false;
}
std::vector<UIInputEvent> EditorWindowInputController::TakePendingEvents() {
std::vector<UIInputEvent> events = std::move(m_pendingEvents);
m_pendingEvents.clear();
return events;
}
void EditorWindowInputController::ClearPendingEvents() {
m_pendingEvents.clear();
}
void EditorWindowInputController::ResetInteractionState() {
ForceReleasePointerCapture(nullptr);
ClearPendingEvents();
m_trackingMouseLeave = false;
m_modifierTracker.Reset();
}
void EditorWindowInputController::ResetWindowState() {
m_trackingMouseLeave = false;
m_pointerCaptureOwner = EditorWindowPointerCaptureOwner::None;
}
std::int32_t EditorWindowInputController::MapVirtualKeyToUIKeyCode(WPARAM wParam) {
using ::XCEngine::Input::KeyCode;
switch (wParam) {
case 'A': return static_cast<std::int32_t>(KeyCode::A);
case 'B': return static_cast<std::int32_t>(KeyCode::B);
case 'C': return static_cast<std::int32_t>(KeyCode::C);
case 'D': return static_cast<std::int32_t>(KeyCode::D);
case 'E': return static_cast<std::int32_t>(KeyCode::E);
case 'F': return static_cast<std::int32_t>(KeyCode::F);
case 'G': return static_cast<std::int32_t>(KeyCode::G);
case 'H': return static_cast<std::int32_t>(KeyCode::H);
case 'I': return static_cast<std::int32_t>(KeyCode::I);
case 'J': return static_cast<std::int32_t>(KeyCode::J);
case 'K': return static_cast<std::int32_t>(KeyCode::K);
case 'L': return static_cast<std::int32_t>(KeyCode::L);
case 'M': return static_cast<std::int32_t>(KeyCode::M);
case 'N': return static_cast<std::int32_t>(KeyCode::N);
case 'O': return static_cast<std::int32_t>(KeyCode::O);
case 'P': return static_cast<std::int32_t>(KeyCode::P);
case 'Q': return static_cast<std::int32_t>(KeyCode::Q);
case 'R': return static_cast<std::int32_t>(KeyCode::R);
case 'S': return static_cast<std::int32_t>(KeyCode::S);
case 'T': return static_cast<std::int32_t>(KeyCode::T);
case 'U': return static_cast<std::int32_t>(KeyCode::U);
case 'V': return static_cast<std::int32_t>(KeyCode::V);
case 'W': return static_cast<std::int32_t>(KeyCode::W);
case 'X': return static_cast<std::int32_t>(KeyCode::X);
case 'Y': return static_cast<std::int32_t>(KeyCode::Y);
case 'Z': return static_cast<std::int32_t>(KeyCode::Z);
case '0': return static_cast<std::int32_t>(KeyCode::Zero);
case '1': return static_cast<std::int32_t>(KeyCode::One);
case '2': return static_cast<std::int32_t>(KeyCode::Two);
case '3': return static_cast<std::int32_t>(KeyCode::Three);
case '4': return static_cast<std::int32_t>(KeyCode::Four);
case '5': return static_cast<std::int32_t>(KeyCode::Five);
case '6': return static_cast<std::int32_t>(KeyCode::Six);
case '7': return static_cast<std::int32_t>(KeyCode::Seven);
case '8': return static_cast<std::int32_t>(KeyCode::Eight);
case '9': return static_cast<std::int32_t>(KeyCode::Nine);
case VK_SPACE: return static_cast<std::int32_t>(KeyCode::Space);
case VK_TAB: return static_cast<std::int32_t>(KeyCode::Tab);
case VK_RETURN: return static_cast<std::int32_t>(KeyCode::Enter);
case VK_ESCAPE: return static_cast<std::int32_t>(KeyCode::Escape);
case VK_SHIFT: return static_cast<std::int32_t>(KeyCode::LeftShift);
case VK_CONTROL: return static_cast<std::int32_t>(KeyCode::LeftCtrl);
case VK_MENU: return static_cast<std::int32_t>(KeyCode::LeftAlt);
case VK_UP: return static_cast<std::int32_t>(KeyCode::Up);
case VK_DOWN: return static_cast<std::int32_t>(KeyCode::Down);
case VK_LEFT: return static_cast<std::int32_t>(KeyCode::Left);
case VK_RIGHT: return static_cast<std::int32_t>(KeyCode::Right);
case VK_HOME: return static_cast<std::int32_t>(KeyCode::Home);
case VK_END: return static_cast<std::int32_t>(KeyCode::End);
case VK_PRIOR: return static_cast<std::int32_t>(KeyCode::PageUp);
case VK_NEXT: return static_cast<std::int32_t>(KeyCode::PageDown);
case VK_DELETE: return static_cast<std::int32_t>(KeyCode::Delete);
case VK_BACK: return static_cast<std::int32_t>(KeyCode::Backspace);
case VK_F1: return static_cast<std::int32_t>(KeyCode::F1);
case VK_F2: return static_cast<std::int32_t>(KeyCode::F2);
case VK_F3: return static_cast<std::int32_t>(KeyCode::F3);
case VK_F4: return static_cast<std::int32_t>(KeyCode::F4);
case VK_F5: return static_cast<std::int32_t>(KeyCode::F5);
case VK_F6: return static_cast<std::int32_t>(KeyCode::F6);
case VK_F7: return static_cast<std::int32_t>(KeyCode::F7);
case VK_F8: return static_cast<std::int32_t>(KeyCode::F8);
case VK_F9: return static_cast<std::int32_t>(KeyCode::F9);
case VK_F10: return static_cast<std::int32_t>(KeyCode::F10);
case VK_F11: return static_cast<std::int32_t>(KeyCode::F11);
case VK_F12: return static_cast<std::int32_t>(KeyCode::F12);
default: return static_cast<std::int32_t>(KeyCode::None);
}
}
bool EditorWindowInputController::IsRepeatKeyMessage(LPARAM lParam) {
return (static_cast<unsigned long>(lParam) & (1ul << 30)) != 0ul;
}
} // namespace XCEngine::UI::Editor::App::Internal